====== Ravine and Near Woods ====== The Near woods are the section of woods just beyond the Barreyon Ravine. The area on the [[Barreyon]] side of the ravine is referred as the //Barreyon Woods//. ===== Ravine ===== At the main crossing of the ravine --- where the original bridge is --- it is 20m wide and 25m down. Throwing a 70ft rope usually requires a weight on one end to get it over. The original bridge from [[westward:The Old Guild]] has since fallen apart. The bridge falls 60% of the way down on the east side, and 20% on the other side. The east side has a panel broken on the bridge half-way down the ravine. Just in front of the bridge, a sign crafted from a branch and some bark reads: > Rope Crossing to the other side of ravine, in light of broken bridge. Erected by Groford. Tory, Melody and Groford placed three ropes to assist movement across: * On Barreyon's side, a rope is tied to the bottom of the bridge, and reaches about 2 metres from the bottom. * On the other side, the rope is tied to one of the bridge posts, and reaches down into the water. * Two pitons hold a rope between each side of the water. Just left of the bridge on Barreyon's side, a large tree trunk leans from the top of the ravine down into the water, about 40% (8m) across. It was cut down by Ephraim and Macie at the request of Kesil to create a makeshift bridge. About 40 metres south from the bridge, there is a hole in the side of the ravine. ===== Goblin village ===== The goblin tribe have a camp somewhere in the forest. Lead by a brain-damaged bugbear who speaks in a low, calm voice. The tribe have regular hunting parties, and use the traps left by the old guild. Is possible that, after a few goblins are killed, the rest of them run away. This leaves the bugbear as a single battle Goblin hunting parties seldom go near the bear's territory. The goblins see the bear as a big, more dangerous dog, which fuels their hatred for it. ==== Members ==== * Chiefchief, the brain-damaged bugbear & wise sage leader of the village * Warchief Gutworm, the military leader of the village. He wears large metal spikes on his shoulders * Gutworm is hiding the presence of humans in the forest from Chiefchief, * Incredibly bloodthirsty, Gutworm is happy about the opportunities for violence and battle against invaders, while completely disregarding the lives of the other goblins. * Gutworm thinks very little of the power of humans, despite many goblins losing their lives against them. The Fraternising Three, a group of close friends who are torn between violently protecting their village and preventing the loss of goblin lives: * Eyeball, daughter of Gutworm. Wears fur shoulder-pads, reminiscent of her father's. * Ratters, a brownish colour goblin with a long stick with a knob on the end. The most sympathetic to humans, after the care the gifts Melody and Groford gave them, and the medical attention Kesil gave to Grahn. * Oolywere, who wears blood-stained ribbon-like straw around his ears. * While initially excited about the thought of another above-ground species in the forest, the death of Oolywere's best friend, Wocky, shifted his thoughts to those of immense fear. * Wocky, Oolywere's best friend. Now deceased, at the hands of Zaffre and Connor.