Hook Creation
In general, hooks should have some of the following characteristics to attract player investment:
In-game Rewards
Tangible goods: money, gear, spells, abilities
Information about treasure locations, maps
Social status/standing
Allies, Clubs,
Special Treatment
Store discounts
Advice/Information services
Mystery
Play on the curiosity of the party
New information may be seen as a reward
Abnormalities and strange phenomena are very compelling
What might be hiding in an interesting location
Related to pre-existing events/activities
Negative consequences require new issues to be taken care of.
Think of what new opportunities may become accessible due to success/rewards. Players will be happy to capitalise on their new capacities.
Threat of Negative consequences
Immediate danger to an individual
Townsfolk discussing feelings of unease relating to an issue
Character-driven
Opportunities for a player to perform/explore aspects of their character
Emphasise the heroism and popularity the players have among their society.
Rivalry, Impress others.