Barreyon is the west-most town in the Westward campaign.
Barreyon has its roots as an adventuring town, originally founded as an outpost beyond the edges of society.
Since The Old Guild disbanded, adventuring has fallen to the wayside. Adventuring is still a proud part of the town's identity, and in the current state of the world, living on the border of civilisation is as adventurous as it gets. However, some who have joined the town in the past 100 years look down on this sentiment, coming to the town to escape the business or scandal of their past lives.
Its only neighbour is Wesbond, to the east. The closest location of interest to the west is the Ravine and Near Woods.
Barreyon has a lake to the north.
Leading out from Barreyon is a thin backwood, which extends into a fully fledged forest. The forest only contains regular woodland creatures. While some venture into this forest, nobody in recent memory has travelled past the ravine that limits access to the west.
The Barreyon Temple is the primary repository of books, although its library is minimal. Priests have knowledge of magic items and herbs, and have some capacity for potionmaking. I has shrines for several gods. However, the shrine to Cayden Cailean is in The Crooked Eagle. The temple has had rowdy patrons in the past, and after a few situations it was moved.
The town wrestling ring is the closest thing to Barreyon has to an attraction pulling in niche wresting fans from around the close regional area.
The ring is owned by Tory, who occasionally commentates or referees.
It contains a slightly inclined floor leading down to the centre, where the ring sits on a raised platform. wooden benches fill the space, but can be moved into storage if the space is needed for other use.
The Merchant's collective is the closest thing Barreyon has to an organisational structure. The collective is made up of individual merchants and groups alike. These groups will often pool their money and redistribute regularly based on work put in, to ensure the merchants can consistently support themselves as business waxes and wanes.
The majority of trade between Barreyon and Wesbond focuses on crop produce. Since the seasonality of produce between the two settlements compliment each other, half the year is spent importing goods from Wesbond, while the other half is spent exporting them out again.
Other specialist salespeople also need to import their goods from Wesbond, often when the goods require a large team of people to build. Goods that require rare materials to create are often imported, however in some cases their ingredients/components are imported instead.
While merchants that focus on a single good are common, it is also common to deal in several areas at once.
Later on, once the treasures brought in by the guild become more sought after, merchants specialising in rare items may visit the town. An example of this is Clarissa, a dark-skinned human with a pet snake. These merchants often have well-built connections with Wesbond's upper class, holding social gatherings to show of their wares (like a medieval Tupperware party).
Usually, merchants strive to control their flow of goods; that the resources and time spent travelling between the two villages is minimal for their work output. To ensure this, merchants will change the frequency of their trips to ensure that each trip contains a full load.
In other cases, especially where merchants deal in many areas or unusual goods, merchants focus on managing a complex web of suppliers and buyers. A strong example of this is Samuel, a merchant for Barreyon's general store. As the store receives requests, Samuel needs to locate and keep track of suppliers for a wide variety of goods.
A Merchant's house sits to the east of the village; a large building fragmented into small rooms, and a large loading area, for merchants to temporarily house their goods. A few guardsmen are hired by the merchant's collective keep watch over the wares, being some of the very few traditionally trained swordsmen in Barreyon.
The players may wish to set up trade arrangements and routes between Barreyon and settlements in The West. This will require building infrastructure designed to enable this kind of behaviour, and will require new professions be met within Barreyon to support it. An explosion of trade has the capacity for Barreyon to grow as a town very quickly, establishing it as a wealthy trade hub between The East and The West.