meta:geographic_features
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Table of Contents
Geographic Features
This page is a list of interesting features which can be incorporated into terrain, for when players wish to explore an environment.
General
- Large rock formations, jutting out from the ground
- Large, smooth sandstone
- Archways, enterable underneath
- Battery, Mesa, Plateau
- Bog
- Spongy ground made of plant matter
- Claypan, flats, salt lakes
- Valley, Vale
- Dens/Lairs
- Downland, Headland
- Fell/Moor - Bare, rocky ground, coarse grass, some alpine trees
- Field, Meadow
- Gardens
Inland Water Bodies
- Shore/Beach
- Can easily apply to rivers, lakes, ponds, you name it.
- Blowhole
- Basin
- Dried river bed
- River, creek,
- Tight bends vs straight (usually based on land hardness)
- Billabong/Oxbow lake, Lagoon
- Waterfalls, cascades
- Ford, Crossing - particularly shallow/slow running sections of water
- Dam
- Eddy, whirlpool
- Rapids
- Emergent rocks, reefs
- Shoal
Underground
- Caverns
- Chasms, fissures
- Grotto
- Pit-cave/hole
- Sinkhole
Coastlines
- Capes, Penninsulas
- Cove, Bay
- Delta, river mouth, estuary
- Neck/Isthmus
Forest
- Scrubland/Bush, Heath
- Grove
- Glade
- Hollow
- Thicket
Wetlands
- Bog
- Marsh
- Swamp
Mountanous
- Large stone archways between mountanous bodies
- Saddle/Pass - Deep gap between two mountains
- Crag
- Dome/Knoll - particularly rounded hills (esp. isolated)
- Glen - steep valley, often with water feature at bottom
- Gorge, Canyon
- Lookout
- Massif - tightly connected/ridgelike mountains from seismic activity
- Point, Cape
meta/geographic_features.1546150585.txt.gz · Last modified: 2018/12/30 06:16 by admin