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meta:running_an_adventure [2017/03/01 09:45] – created adminmeta:running_an_adventure [2019/11/24 05:13] (current) – Update the page so it isn't just a direct rip-off of a Geek and Sundry 'Running the Game' video admin
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 ===== Introducing narrative hooks ===== ===== Introducing narrative hooks =====
 ==== Starting Environments ==== ==== Starting Environments ====
-  * Players can generate a sensible reason why a party would assemble according to their backstories +  * Build off player backstories to find common ground, ways in which they might come together 
-  Have an adventurers guild that the adventurers are all part of +    Allow players to give input to this, have an open option for joint collaboration. 
-  * Have a town event or similar to which they take part in +  * A joint organisation, guild or community the players are all part of 
-    * Tournaments +  * Have them forcefully meet in an isolated location 
-    * Festivals +  * A public location or event that most of the town participates in 
-  * Stuck in a isolated locationlike in transport. Or in gaol!+    * Taverns, markets/shops, gaol, libraries, transportation 
 +    * Festivals, tournaments, town census 
  
 ==== The Catalyst for the Adventure ==== ==== The Catalyst for the Adventure ====
-  * A planned activity or task goes pear-shaped +Start off with the normal world -- how was that day supposed to go? What was the player's goals before the inciting incident. Then start to think about how things could go wrong, or not according to plan 
-  * A shady character comes into the mix who might be chased for information +  * New information could spur the players to follow an adventure 
-  Similarlygossip of a odd or strange occurrence causes unease +    * Gossip, rewards, interesting place to explore, unusual events or looming threats 
-  * A group of miscreants suddenly attack +  * Something might abruptly change the current way things are playing out. Possibly causing players to be fighting for their lives. 
-  * One character must recruit the rest of the party for a mission they already have+    Attacked by someone/somethingmagic portal suddenly opens, wrongfully arrested,  
 +    * It's always good to have a back up one of these, just in case players don't take an initial hook. 
 +  * Think about characters that could throw spanner in the works, or would be interesting and maybe draw players in 
 +  * Think about making the catalyst experience assymetric for each player 
 +    * One character might have to work to recruit the rest of the party for a mission they already have
meta/running_an_adventure.1488361528.txt.gz · Last modified: 2018/09/01 10:06 (external edit)