meta:running_an_adventure
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Table of Contents
Running an Adventure
Introducing narrative hooks
Starting Environments
* Players can generate a sensible reason why a party would assemble according to their backstories * Have an adventurers guild that the adventurers are all part of * Have a town event or similar to which they take part in
- Tournaments
- Festivals
* Stuck in a isolated location, like in transport. Or in gaol!
The Catalyst for the Adventure
* A planned activity or task goes pear-shaped * A shady character comes into the mix who might be chased for information * Similarly, gossip of a odd or strange occurrence causes unease * A group of miscreants suddenly attack * One character must recruit the rest of the party for a mission they already have
meta/running_an_adventure.1490262845.txt.gz · Last modified: 2018/09/01 10:06 (external edit)