westward:dungeons:near_woods:spider_sun_cave
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revision | ||
westward:dungeons:near_woods:spider_sun_cave [2019/01/08 08:57] – created admin | westward:dungeons:near_woods:spider_sun_cave [2019/02/12 08:31] (current) – image res change admin | ||
---|---|---|---|
Line 5: | Line 5: | ||
===== Brianna' | ===== Brianna' | ||
- | === 1: Entrance Cavern === | + | ==== 1: Entrance Cavern |
- | The first room of this entrance is a wide cavern. Dark brown walls with slightly greyer patches, containing traces of Resonite. They are very rough, with nooks, crannies | + | {{ : |
- | On first visit, a pile of dirty bandages from [[westward: | + | Basics: |
+ | * A wide, round cavern | ||
+ | * Dark brown walls with slightly greyer patches, containing traces | ||
+ | * Walls are very rough, with nooks, crannies | ||
- | === 2: Crevice & Alcove === | + | Objects: |
+ | * Fleckstone Filter, well maintained | ||
+ | * Pile of scissors and bloodied bandages | ||
+ | * Now just scraps of bandages | ||
+ | |||
- | ===== Korlarc | + | On the bottom wall, a Fleckstone filter has been constructed from the dug out wall. It has been maintained by [[westward: |
+ | |||
+ | On first visit, a pile of scissors and dirty bandages from [[westward: | ||
+ | |||
+ | ==== 2: Alcove & Crevice | ||
+ | Basics: | ||
+ | * Cavern thins out into passageway to little alcove, expanding both left & right | ||
+ | * Alcove leads in to thin walk-able crevice. | ||
+ | * Crevice leads to large wooden door. | ||
+ | |||
+ | Objects: | ||
+ | * Large Barrel of Phalo-aldehide in left of alcove | ||
+ | |||
+ | === Alcove === | ||
+ | On the left is a cedar barrel with a sealed lid. It contains Phalo-aldehide, | ||
+ | |||
+ | The right of the alcove used to house Louisa Henchfifth' | ||
+ | |||
+ | The back of the corpse has been cut open and some ribs have been removed. Brianna has performed some kind of changes to her back, most notably removing a large sample of heart tissue. But the untrained eye would be unable to determine what was changed. | ||
+ | |||
+ | === Crevice and Door === | ||
+ | Past the alcove is a thin crevice. While a tight fit, the crevice is wide enough for all players to pass through without too much trouble. Since the crevice curves leftward, the bigger risk is something inside the players cannot run from. At the end, the crevice fans out to fit in a large wooden door. | ||
+ | |||
+ | The door is make of thick wooden planks. The planks have cracks in between that can be seen through, but have been magically treated so nothing but darkness is visible, even for those with darkvision. Once the door is open, the golden light that bathes the next room comes through its opening (but not the cracks). | ||
+ | |||
+ | ==== 3: Desnan Fountain ==== | ||
+ | {{ : | ||
+ | |||
+ | * Artificially dug out room with relatively smooth walls | ||
+ | * Fountain as per Pathfinder Beginner Box | ||
+ | |||
+ | Compared to the last room, this room has been artificially dug out. It contains a fountain, identical to that found within the Black Fang Dungeon from Paizo' | ||
+ | |||
+ | If water is removed from the fountain and mixed with the Phalo-aldehyde from the other room, the mixture begins to spark where they touch, but the two do not mix until the light has faded. If Phalo-aldehyde is poured directly into the fountain, it will spark much more violently, splashing water and the preservative everywhere. | ||
+ | |||
+ | When Korlan put his sword into the fountain, Desna reacted to the three scratches on his sword as a sign of devotion to Chaldira, blessing the sword for the rest of the day. This caused it to glow a golden light, like the fountain has. | ||
+ | |||
+ | ==== 4: Heart Altar ==== | ||
+ | Basics: | ||
+ | * Same, dug out walls as fountain room | ||
+ | * Large stone table in centre of room, made of a single slab | ||
+ | * Opposite side dug out to form storage area | ||
+ | * Hallway entrance in far right | ||
+ | |||
+ | Objects: | ||
+ | * On altar, circular metal stand | ||
+ | * Two halves of a heart | ||
+ | * One on right side of altar | ||
+ | * Other on ground in left back corner | ||
+ | * On ground behind altar (partially visible), medical/ | ||
+ | * tweezers/ | ||
+ | * large glass pot with suction cup/pump on top | ||
+ | * Inside altar, large magical/ | ||
+ | |||
+ | Once an altar for other purposes, Brianna has repurposed the room as a safeholding for her supernaturally beating heart & associated research. | ||
+ | |||
+ | To protect the heart, Brianna and Wallace constructed a magical device to fill trespassers with dread, hoping that it would deter anyone from getting near. | ||
+ | |||
+ | The heart was the beating one Brianna recovered from the mines, now motionless. It once sat on the metal stand in the centre of the altar. Brianna placed in such a way to intensify the fear of the device. | ||
+ | |||
+ | However, it also gave the impression that the heart was the cause of the terror, leading adventurers to wrongly perceive the heart as evil. This happened to [[westward: | ||
+ | |||
+ | The device below the altar radiates a faintly visible pulse every few seconds. Inside, a set of gears and mechanisms stir about a magical elixir, exciting the life force it contains and giving off an effect of fear. It has a large nob on top which can be turned, and a switch on the side which de/ | ||
+ | |||
+ | |||
+ | ==== 5: Hallway and Study Room ==== | ||
+ | Basics: | ||
+ | * Hallway continues to curve left, but a hole on the right side leads to a spherical room | ||
+ | * Used as study/ | ||
+ | |||
+ | Objects: | ||
+ | * Beakers & chemical equipment, filled with chemicals | ||
+ | * Two small samples of heart tissue in vacuumous container | ||
+ | * Container of the rest of sample from Louisa | ||
+ | * Scattered books about medical/ | ||
+ | * Hand-written Journals of experiments | ||
+ | * Spell-book | ||
+ | |||
+ | Books are scattered, relating to Brianna' | ||
+ | |||
+ | ==== 6: Mad Goblin Nest ==== | ||
+ | {{westward: | ||
+ | |||
+ | ===== Kolarc | ||
+ | === 1: Kolarc Outpost === | ||
+ | |||
+ | === 2: Kolarc Hangout === | ||
+ | |||
+ | === 3: Open Natural Cavern | ||
===== Noxious Route ===== | ===== Noxious Route ===== | ||
===== Kobold Outskirts ===== | ===== Kobold Outskirts ===== | ||
+ |
westward/dungeons/near_woods/spider_sun_cave.1546937859.txt.gz · Last modified: 2019/01/08 08:57 by admin