westward:locations:near_woods
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- | ====== Near Woods ====== | + | ====== |
The Near woods are the section of woods just beyond the Barreyon Ravine. The area on the [[Barreyon]] side of the ravine is referred as the //Barreyon Woods//. | The Near woods are the section of woods just beyond the Barreyon Ravine. The area on the [[Barreyon]] side of the ravine is referred as the //Barreyon Woods//. | ||
+ | |||
+ | ===== Ravine ===== | ||
+ | At the main crossing of the ravine --- where the original bridge is --- it is 20m wide and 25m down. Throwing a 70ft rope usually requires a weight on one end to get it over. | ||
+ | |||
+ | The original bridge from [[westward: | ||
+ | |||
+ | Just in front of the bridge, a sign crafted from a branch and some bark reads: | ||
+ | > Rope Crossing to the other side of ravine, in light of broken bridge. Erected by Groford. | ||
+ | |||
+ | Tory, Melody and Groford placed three ropes to assist movement across: | ||
+ | * On Barreyon' | ||
+ | * On the other side, the rope is tied to one of the bridge posts, and reaches down into the water. | ||
+ | * Two pitons hold a rope between each side of the water. | ||
+ | |||
+ | Just left of the bridge on Barreyon' | ||
+ | |||
+ | About 40 metres south from the bridge, there is a hole in the side of the ravine. | ||
===== Goblin village ===== | ===== Goblin village ===== | ||
- | The goblin tribe have a camp somewhere in the forest. | + | The goblin tribe have a camp somewhere in the forest. Lead by a brain-damaged bugbear who speaks in a low, calm voice. |
- | Lead by a brain-damaged bugbear who speaks in a low, calm voice. | + | |
- | The tribe have regular hunting parties, and use the traps left by the old guild | + | The tribe have regular hunting parties, and use the traps left by the old guild. |
Is possible that, after a few goblins are killed, the rest of them run away. This leaves the bugbear as a single battle | Is possible that, after a few goblins are killed, the rest of them run away. This leaves the bugbear as a single battle | ||
Goblin hunting parties seldom go near the bear's territory. The goblins see the bear as a big, more dangerous dog, which fuels their hatred for it. | Goblin hunting parties seldom go near the bear's territory. The goblins see the bear as a big, more dangerous dog, which fuels their hatred for it. | ||
+ | |||
+ | ==== Members ==== | ||
+ | * Chiefchief, the brain-damaged bugbear & wise sage leader of the village | ||
+ | * Warchief Gutworm, the military leader of the village. He wears large metal spikes on his shoulders | ||
+ | * Gutworm is hiding the presence of humans in the forest from Chiefchief, | ||
+ | * Incredibly bloodthirsty, | ||
+ | * Gutworm thinks very little of the power of humans, despite many goblins losing their lives against them. | ||
+ | |||
+ | The Fraternising Three, a group of close friends who are torn between violently protecting their village and preventing the loss of goblin lives: | ||
+ | * Eyeball, daughter of Gutworm. Wears fur shoulder-pads, | ||
+ | * Ratters, a brownish colour goblin with a long stick with a knob on the end. The most sympathetic to humans, after the care the gifts Melody and Groford gave them, and the medical attention Kesil gave to Grahn. | ||
+ | * Oolywere, who wears blood-stained ribbon-like straw around his ears. | ||
+ | * While initially excited about the thought of another above-ground species in the forest, the death of Oolywere' | ||
+ | * Wocky, Oolywere' |
westward/locations/near_woods.1533344932.txt.gz · Last modified: 2018/09/01 10:06 (external edit)