westward:locations:near_woods
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
westward:locations:near_woods [2018/08/13 09:57] – [Ravine] admin | westward:locations:near_woods [2018/12/08 06:45] (current) – admin | ||
---|---|---|---|
Line 5: | Line 5: | ||
At the main crossing of the ravine --- where the original bridge is --- it is 20m wide and 25m down. Throwing a 70ft rope usually requires a weight on one end to get it over. | At the main crossing of the ravine --- where the original bridge is --- it is 20m wide and 25m down. Throwing a 70ft rope usually requires a weight on one end to get it over. | ||
- | The original bridge from [[The Old Guild]] has since fallen apart. The bridge falls 60% of the way down on the east side, and 20% on the other side. The east side has a panel broken on the bridge half-way down the ravine. | + | The original bridge from [[westward:The Old Guild]] has since fallen apart. The bridge falls 60% of the way down on the east side, and 20% on the other side. The east side has a panel broken on the bridge half-way down the ravine. |
Just in front of the bridge, a sign crafted from a branch and some bark reads: | Just in front of the bridge, a sign crafted from a branch and some bark reads: | ||
Line 20: | Line 20: | ||
===== Goblin village ===== | ===== Goblin village ===== | ||
- | The goblin tribe have a camp somewhere in the forest. | + | The goblin tribe have a camp somewhere in the forest. Lead by a brain-damaged bugbear who speaks in a low, calm voice. |
- | Lead by a brain-damaged bugbear who speaks in a low, calm voice. | + | |
- | The tribe have regular hunting parties, and use the traps left by the old guild | + | The tribe have regular hunting parties, and use the traps left by the old guild. |
Is possible that, after a few goblins are killed, the rest of them run away. This leaves the bugbear as a single battle | Is possible that, after a few goblins are killed, the rest of them run away. This leaves the bugbear as a single battle | ||
Goblin hunting parties seldom go near the bear's territory. The goblins see the bear as a big, more dangerous dog, which fuels their hatred for it. | Goblin hunting parties seldom go near the bear's territory. The goblins see the bear as a big, more dangerous dog, which fuels their hatred for it. | ||
+ | |||
+ | ==== Members ==== | ||
+ | * Chiefchief, the brain-damaged bugbear & wise sage leader of the village | ||
+ | * Warchief Gutworm, the military leader of the village. He wears large metal spikes on his shoulders | ||
+ | * Gutworm is hiding the presence of humans in the forest from Chiefchief, | ||
+ | * Incredibly bloodthirsty, | ||
+ | * Gutworm thinks very little of the power of humans, despite many goblins losing their lives against them. | ||
+ | |||
+ | The Fraternising Three, a group of close friends who are torn between violently protecting their village and preventing the loss of goblin lives: | ||
+ | * Eyeball, daughter of Gutworm. Wears fur shoulder-pads, | ||
+ | * Ratters, a brownish colour goblin with a long stick with a knob on the end. The most sympathetic to humans, after the care the gifts Melody and Groford gave them, and the medical attention Kesil gave to Grahn. | ||
+ | * Oolywere, who wears blood-stained ribbon-like straw around his ears. | ||
+ | * While initially excited about the thought of another above-ground species in the forest, the death of Oolywere' | ||
+ | * Wocky, Oolywere' |
westward/locations/near_woods.1534154271.txt.gz · Last modified: 2018/09/01 10:06 (external edit)