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meta:hook_creation

Hook Creation

In general, hooks should have some of the following characteristics to attract player investment:

In-game Rewards

  • Tangible goods: money, gear, spells, abilities
  • Information about treasure locations, maps
  • Social status/standing
    • Allies, Clubs,
  • Special Treatment
    • Store discounts
    • Advice/Information services

Mystery

  • Play on the curiosity of the party
  • New information may be seen as a reward
  • Abnormalities and strange phenomena are very compelling
  • What might be hiding in an interesting location
  • Negative consequences require new issues to be taken care of.
  • Think of what new opportunities may become accessible due to success/rewards. Players will be happy to capitalise on their new capacities.

Threat of Negative consequences

  • Immediate danger to an individual
  • Townsfolk discussing feelings of unease relating to an issue

Character-driven

  • Opportunities for a player to perform/explore aspects of their character
  • Emphasise the heroism and popularity the players have among their society.
  • Rivalry, Impress others.
meta/hook_creation.txt · Last modified: 2018/12/30 04:17 by 127.0.0.1