meta:hook_creation
Hook Creation
In general, hooks should have some of the following characteristics to attract player investment:
In-game Rewards
- Tangible goods: money, gear, spells, abilities
- Information about treasure locations, maps
- Social status/standing
- Allies, Clubs,
- Special Treatment
- Store discounts
- Advice/Information services
Mystery
- Play on the curiosity of the party
- New information may be seen as a reward
- Abnormalities and strange phenomena are very compelling
- What might be hiding in an interesting location
Related to pre-existing events/activities
- Negative consequences require new issues to be taken care of.
- Think of what new opportunities may become accessible due to success/rewards. Players will be happy to capitalise on their new capacities.
Threat of Negative consequences
- Immediate danger to an individual
- Townsfolk discussing feelings of unease relating to an issue
Character-driven
- Opportunities for a player to perform/explore aspects of their character
- Emphasise the heroism and popularity the players have among their society.
- Rivalry, Impress others.
meta/hook_creation.txt · Last modified: 2018/12/30 04:17 by 127.0.0.1