meta:realistic_dungeons
Table of Contents
Dungeon Design
Describing Rooms
Start with establishing info, things that describe the mood, and finish with interactive elements.
* Room size and dimensions * Light and Light sources. * Visible Doors and Exits. (Including stairs). * Large objects. (Pillars, Dias, Pedestals, Statues, Pit, Chasm, Stream, Lava). * Furniture. ( Tables, Chairs, Cabinets, Torture Implements ) * you want to go further
Don't forget other senses of each thing: * Sounds, smell, feel, temperature, * Is anything overwhelming, hard to notice
Realistic Dungeons
Old Structures
While increasing the age of a dungeon can be an easy way to add to the atmosphere and intrigue of a dungeon, doing so limits the dungeon's potential contents. When designing old dungeons, keep in mind elements that change over time:
- Wood rotting away
- Fungus, moss and plant growths
meta/realistic_dungeons.txt · Last modified: 2020/05/31 08:31 by admin