meta:running_an_adventure
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| meta:running_an_adventure [2017/03/23 09:54] – admin | meta:running_an_adventure [2019/11/24 05:13] (current) – Update the page so it isn't just a direct rip-off of a Geek and Sundry 'Running the Game' video admin | ||
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| ===== Introducing narrative hooks ===== | ===== Introducing narrative hooks ===== | ||
| ==== Starting Environments ==== | ==== Starting Environments ==== | ||
| - | * Players can generate a sensible reason why a party would assemble according to their backstories | + | |
| - | | + | * Allow players to give input to this, have an open option for joint collaboration. |
| - | * Have a town event or similar to which they take part in | + | * A joint organisation, |
| - | | + | * Have them forcefully meet in an isolated location |
| - | | + | * A public location or event that most of the town participates in |
| - | | + | * Taverns, markets/ |
| + | * Festivals, tournaments, | ||
| ==== The Catalyst for the Adventure ==== | ==== The Catalyst for the Adventure ==== | ||
| - | | + | Start off with the normal world -- how was that day supposed to go? What was the player' |
| - | | + | |
| - | | + | * Gossip, rewards, interesting place to explore, unusual events |
| - | | + | * Something |
| - | * One character | + | * Attacked by someone/ |
| + | * It's always good to have a back up one of these, just in case players don't take an initial hook. | ||
| + | * Think about characters that could throw a spanner in the works, | ||
| + | * Think about making the catalyst experience assymetric for each player | ||
| + | * One character | ||
meta/running_an_adventure.1490262845.txt.gz · Last modified: 2018/09/01 10:06 (external edit)