meta:running_an_adventure
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meta:running_an_adventure [2018/09/01 10:06] – external edit 127.0.0.1 | meta:running_an_adventure [2019/11/24 05:13] (current) – Update the page so it isn't just a direct rip-off of a Geek and Sundry 'Running the Game' video admin | ||
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===== Introducing narrative hooks ===== | ===== Introducing narrative hooks ===== | ||
==== Starting Environments ==== | ==== Starting Environments ==== | ||
- | * Players can generate a sensible reason why a party would assemble according to their backstories | + | * Build off player |
- | * Have an adventurers | + | * Allow players to give input to this, have an open option for joint collaboration. |
- | * Have a town event or similar to which they take part in | + | * A joint organisation, |
- | * Tournaments | + | * Have them forcefully meet in an isolated location |
- | * Festivals | + | * A public location |
- | * Stuck in a isolated location, like in transport. Or in gaol! | + | * Taverns, markets/ |
+ | * Festivals, | ||
==== The Catalyst for the Adventure ==== | ==== The Catalyst for the Adventure ==== | ||
- | * A planned activity or task goes pear-shaped | + | Start off with the normal world -- how was that day supposed to go? What was the player' |
- | * A shady character comes into the mix who might be chased | + | * New information could spur the players to follow an adventure |
- | * Similarly, gossip | + | * Gossip, rewards, interesting place to explore, unusual events or looming threats |
- | * A group of miscreants suddenly attack | + | * Something |
- | * One character | + | * Attacked by someone/ |
+ | * It's always good to have a back up one of these, just in case players don't take an initial hook. | ||
+ | * Think about characters that could throw a spanner in the works, | ||
+ | * Think about making the catalyst experience assymetric for each player | ||
+ | * One character |
meta/running_an_adventure.1535796386.txt.gz · Last modified: 2018/09/01 10:06 by 127.0.0.1