Table of Contents
Near Woods Goblins
Before the Guild
The tribe of Goblins in the near woods have lived in their settlement for the past few decades, For years, there was horrendous in-fighting in the community, with constant factions and mutinies and leadership overthrowals. The village was never larger than 10 members, and resource management, housing, role organisation, and living standards all suffered. No one was in leadership long enough to build up experience for the role, the goblins would become disgruntled at the job they were doing, uprisings would start, and the cycle would continue.
Then, one day, a mysterious individual wandered into town. A bugbear, Stealk, from the raiding pockets in the Downcrest Hills. He was once a noted warrior, known for his large bulking size, until a life-changing accident severely damaged the back of his head. Left for dead by his raiding party, and very concussed, he wandered east towards the near woods.
The head injury change Stealk's mind forever. He lost all of his previous identity, memories and personality. The animalistic and violent nature which is central to a bugbear was destroyed, leaving the rational frontal cortex to handle all the work.
Noticing Stealk's common heritage and towering size, the goblin village took quickly to their new visitor as worthy of respect. His distinguishing features and calm, wise demeanour easily set him apart as an authority figure, known from then on as 'Chief Chief'.
Chief Chief's leadership wasn't amazingly better than that of the goblins, he was heavily brain-damaged after all. But his undisputed authority meant their were much less in-fighting. Goblins lived long enough to gain expertise in areas, bringing them up into assistant leadership roles.
Early Encounters
Since the goblin village is relatively far away from the ravine, the first player interaction with the goblins were through hunting parties that move through the woods. In such interactions, goblins are usually bloodthirsty and quick to violence.
However, the adventurers found Goblin outposts before seeing the goblin's themselves.
Injured Goblin Dog
The first outpost found by the adventures was a cave housing an injured Goblin Dog.
Adventurer's Finding Goblin Dog & Goblins
Kesil Cailean, Korlan Ferreira, Zaffre Avalon and Ox Virium were the first to find the injured goblin dog cave. Outside the cave, two Goblin Dogs were tied up to a post, and would ferociously attack anything that came close enough. Noting their aggression, the party decided to kill to dogs to safely enter the cave. Zaffre disposed of the bodies away from the cave, down towards the main path, leaving the ropes attached to the post.
Inside the cave was an injured Goblin Dog, lying on a dirty pile of hay. It had the skin and flesh on its side completely torn off, exposing its internals. Kesil attempted to treat the dog, fetching a medical resonite ointment from Barreyon Temple, and applying it under a makeshift bandage from Kesil's undershirt. Promising himself to heal the injured dog, Kesil decided to travel to Wesbond to get more ointment.. Over the next week, Kesil strove to heal the Goblin Dog, and decided travelling to Wesbond to get medical ointment for its wounds. He left the goblin dog with a large stash of meat rations for it to eat while they were gone.
The goblins were astounded by the seeming magical treatment of the injured goblin dog. Whatever the cause, it must have meant good things to come for the village. Everyone was discussing the possible cause of the event. For instance, this conversation between Wocky and Oolywere:
Oolywere: But they close by, they know their brother sick, they upset by it!
Wocky: That meat were cooked! You telling me growlies (Goblin Dogs) went get meat, and sneak into village to cook it? It must be gods who did that, they make cooked meat in blink!
Oolywere: Gods can, but when last time do change for us? I telling you Wocky, there have be natural explanation!
Wocky: Well, how you explain magic cloth and sap? Growlies not know magic!
Oolywere: When they come back from escape, we look at them. They may have glitter or things. Then we know!
The goblins were less worried about the missing goblin dogs. Since the they often escaped, and would come back after a couple of days, the goblins thought not too much of it.
While Kesil was at Wesbond, Tory, Melody and Groford met the goblins Eyeball, the War Chief's son, and Ratters, riding on the Goblin Dog Grahn. Noticing that the 'magic cloth' these strange beasts were wearing was similar to that the injured dog was wearing, the goblin's debated whether they should attack and steal all their magic. Hearing this, Melody tricked them into thinking that they did in fact possess powerful magic, and that the goblins were best to stay back. This unknown was enough to catch the goblins off-guard, giving them second thoughts on the matter. Taking control of the conversation, Melody offered diplomacy instead. She gave the goblins her “magic fire-bearing device” as a gift. Enamoured with the thought of owning magical equipment (the only magical item in the whole village is a flint-and-steel owned by Gutworm) the goblins quickly forgot about their attack. This was an opportunity to gain renown in the village and impress the War Chief.
That same day, Groford, Tory and Melody saw the goblin village from afar, perched on top of a hill. While the other two stayed back, Tory snuck in to the village where he met War Chief Gutworm. Tory offered him 'magical' gifts, mentioning his friends back in Barreyon. Gutworm saw this as an ambush opportunity, and offered Groford to bring back as many 'magical' items he could carry, so they could 'trade'. An obvious trap, nothing ever came from this.
After their hunt, Ratters and Eyeball returned to the village to tell of their encounter. As Gutworm's son, Eyeball went to him.
Keen for a good battle, Gutworm did not in fact tell Chief Chief. He did not want to risk the chance of a peaceful resolution.
However, the delay in time that travelling to Wesbond meant the dead dogs were discovered before the party could return. This was not helped by the bodies' disposal - they were put in a central and often-accessed part of the forest, and were not covered up. The arrows stuck in their flesh told them that other intelligent beings had been in the forest.
Goblin Reactionary Defence
Given an opportunity to attack, War Chief Gutworm ordered a series of guard posts be put throughout
The next time Tory, Groford and Melody returned to the woods, this time with Princessa
Kesil returned from Wesbond with more ointment.
At this point, news of the goblins had reached into town, and there was major anxiety among the townspeople. In a large meeting at The Crooked Eagle, the party decided to venture out, intent on treating the injured Goblin Dog with the newly acquired ointment, and finding out more about the current situation.
Oolywere was on watch with Wocky, and were ambushed by Zaffre and Connor. While Wocky was shot and killed from behind, Oolywere was taken in for questioning. Horrified at his best friend's death, Oolywere escorts the party towards the Goblin Dog cave, and tells the goblins inside not to attack. Coincidentally, the goblins inside are Eyeball and Uptug, who already.
Knowing how dangerous the humans coming in were, and not wanting to risk goblins lives, the three decide the only way out is to meet the human's terms.
Kesil, Ox, Zaffre and Korlan met